Capstone Projects

Eterna – Godot Port

Program: Applied Computing Bachelor's Completion
Host Company: Battle Shiba Studios
Location: Madison, Wisconsin (remote)
Student: William Haddix

My project was to develop an isometric action rpg in the Godot 4.3 Engine. This game was going to be a port of a game the studio was originally making in the Unreal 5 Engine. The trick is that the repository for the original game was corrupted and my client did not have the time to look into fixing this. My client wanted to know how viable expanding the studios market share via including Godot game development for clients.